
I know that you have probably read the books, the Apocalypse and the players
guide. My little group have read them probably several times over. But still,
every once in a while there is a rule that crops up that is in the book, but was
overlooked or forgotten. Here are just a few of them that we overlooked or
forgot about until some one else brought it up. If you had this happen to you
and don't see your rule here, let me know we might have had the same problem.

These are some rules that we created

Rule for character creation ability scores.

You know about the Rage, But how about the WYRM rage? (Werewolf the
apocalypse pg. 201
When you get 6 successes on a rage role, then the player enters a wyrm rage.
Exactly what happens is depending upon the character breed.
Homid: Will eat a fallen opponent
Metis: will commit acts of perversion on a fallen opponent
Lupus: will attack pack mates

Werewolves have a remarkable advantage in combat. They can spend rage points
equal to the number of Dexterity for extra actions in combat (Werewolf the
Apocalypse pg. 155).
Due to the vary nature of combat, the werewolf gets all the Rage points back
at the end of each combat round. Pretty nasty huh. Well the Garou has to role
Rage before the extra actions can occur. Don't forget this or the Garou will run
rampant.

When a pack is formed they pick a totem. The totem grants certain powers to
the pack in exchange for their patronage. But the totems are not as powerful as
we thought. Only one Pack mate can use any particular granted power of the totem
at any one time (Werewolf the Apocalypse pg. 260).
