
The standard rules for the ability scores is after picking primary secondary
and tertiary, then the player gets to spend 13, 9, 5.
We have found that this rule is very limiting on the characters and does not
create a character of realistic abilities. We tested this by creating our selves
in the World of Darkness. So we came up with this little rule. It does give the
characters a little more power but in order to use this rule the players must
use the complete ability list (which is included in this section).
Instead of getting the standard 13, 9, 5 for abilities, the characters will
get 30, 20, 10. But the following list must be used. Some of the abilities may
be over ruled for a character to have by the Storyteller (i.e. a mage with
Primal-Urge, unless maybe a Dream Speaker).
Some of the abilities are broken up into subcategories, i.e. science is
composed of botany, biology, physics, etc. When a character with just science
tries to use the ability, their difficulty is raised by 2. Linguistics must be
taken for each language instead of a dot is for a different language.