Witch
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A witch is a person, man or woman, who draws his/her power from and confers with gods, devils or daemons. The requirement for becoming a witch is greatly different from the other classes. To serve your master is all the requirement. So there is no attribute bonus.

Once a pact is made the person is usually bound to it for decades, if not forever. Consequently, that character, bound to the edicts of the pack, is not free to chose to study any other class, for to do so would mean to forsake witchcraft and the master. As far as the master is concerned witchcraft and their powers are all, to want more or others is unfortunate. To ask for other pursuits or suggest dissatisfaction is defiance.

To sign a pact with a master is to accept them as your exclusive, true god, lord, and master. Although a witch may pretend to accept other gods or religions, their true allegiance is with their god, devil or daemon master.

The master's word is law and cannot be defied. All powers of witchcraft are derived from their master, just as the clergy derive theirs from their deity. Pacts bind the participant to the services of his master totally, without question for the entire duration of the pact. As a result, there will be times when the witch's master will ask the witch to perform an assignment or mission for him.

The witch is given the ability to cast magic spells. This ability is nearly identical to the spell casting abilities of clerics. The spell casting is not learned like a magic user but endowed by the master.

At second level, when the master can be sure of the witches loyalty, he/she is given a lesser familiar. For detail about familiars and how they function, see the magic user spell find familiar.

Witches who make a major pact do not get a lesser familiar, but receive a greater familiar explained under greater pact makers.

50-years of loyal servitude, minor pact, the devil, daemon or god will grant that person the power/abilities of a witch in return for the following:

Complete and total loyalty/allegiance.
Complete and total obedience.
To serve the master and his plans and people.
To accept no other deity as his master.
To do the master's bidding without question.
To not interfere with the priest, brethren, and minions loyal to the master.
To further the goals of the master whenever possible.
Pray regularly to the master and obey all rites and ceremonies he may impose.

Life long servitude, major pact, follow all of the conditions of a limited time pact, plus the following is granted to the witch:

A greater familiar is granted to the witch. This is actually a minor god, devil or daemon in the shape of an animal.
The ability to regenerate hit points is also granted. Self healing regenerates 2-12 hit points, but can only be performed 4 times per day.
Plus the witch can choose one special ability from the list below. This is a one time bonus only, all effects are permanent.
Command dead: animate/control 2-12 dead, also be able to turn dead the same as a cleric of the same level.
Invulnerable to fire: this means all normal and magical fire has no effect on a witch.
Invulnerable to poison: no type of poison can hurt or effect the witch.
Telekinesis: this is the same as telekinesis spell

The witch can use the same weapons and armor as a magic user. They follow the cleric combat tables and saving throw tables.

Experience Points Experience level D4 hit points
0-2,500 1 1
2,501-5,000 2 2
5,001-10,000 3 3
10,001-22,500 4 4
22,501-40,000 5 5
40,001-60,000 6 6
60,001-90,000 7 7
90,001-135,000 8 8
135,001-250,000 9 9
250,001-375,000 10 10
375,001-750,000 11 11
750,001-1,125,000 12 11+1
1,125,001-1,500,000 13 11+2
1,500,001-1,875,000 14 11+3
1,875,001-2,250,000 15 11+4
2,250,001-2,625,000 16 11+5
2,625,001-3,000,000 17 11+6
3,000,001-3,375,000 18 11+7

375,000 experience points per level for each additional level beyond 18th.

Level

Spell Level
1 1 - - - - - - - -
2 2 - - - - - - - -
3 2 1 - - - - - - -
4 3 2 - - - - - - -
5 4 2 1 - - - - - -
6 4 2 2 - - - - - -
7 4 3 2 1 - - - - -
8 4 3 3 2 - - - - -
9 4 3 3 2 1 - - - -
10 4 4 3 2 2 - - - -
11 4 4 4 3 3 - - - -
12 4 4 4 4 4 1 - - -
13 5 5 5 4 4 2 - - -
14 5 5 5 4 4 2 1 - -
15 5 5 5 5 5 2 1 - -
16 5 5 5 5 5 3 2 1 -
17 5 5 5 5 5 3 3 2 -
18 5 5 5 5 5 3 3 2 1
19 5 5 5 5 5 3 3 3 1
20 5 5 5 5 5 4 3 3 2
21 5 5 5 5 5 4 3 3 2
22 5 5 5 5 5 5 4 4 2
23 5 5 5 5 5 5 5 5 3
24 5 5 5 5 5 5 5 5 4
25 5 5 5 5 5 5 5 5 5
26 6 6 6 6 5 5 5 5 5
27 6 6 6 6 6 6 6 5 5
28 6 6 6 6 6 6 6 6 6
29 7 7 7 7 6 6 6 6 6
30 7 7 7 7 7 7 7 6 6
31 7 7 7 7 7 7 7 7 7

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