Mage Spells
Home Role-Playing Emporium Klingon Home World Some Fun Stuff Some Pictures My Links Page

 



 

drgnscl got their NeoPet at http://www.neopets.com

 

Bigby's Most Excellent Force Sculpture (Evocation) Duration: 6 turn's +1 turn/level
Level: 8 Casting Time: 1 turn
Range: 30 yds. Area of Effect: Special
Components: V,S,M Saving Throw: None

This spell is the most advanced form of the force sculpture spells. The object formed can be highly complex, containing many moving parts, such as a siege machine or sailing ship. Parts of an object simulated could be as flexible as a rope or the wood of a bow. So a large net, balista, Rope Bridge, or collection of crossbows could be formed. As with lesser force sculptures, fine or accurate detail requires additional 2d4 rounds to form, Along with sufficient skill as an artist or artisan. Up to one cubic yard per level of the caster can be formed. With the exceptions noted above, the spell is otherwise identical to the 4th level spell of the same type. The material component is a lump of clay mixed with 1,000 g.p. worth of diamond dust, which vanishes when the spell is used.

Bone Blade (Alteration/Evocation/Necromancy) Duration 1 round/level
Level: 8 Casting Time: 8 segments
Range: 0 Area of Effect: Special
Components: V,S,M Saving Throw: None

From a normal bladed weapon and a bone from any source (both consumed in the casting), this magic creates a temporary but very effective weapon. The bone blade thus created can be wielded by any being normally able to wield edged weapons. It is identical in size, weight, and damage to the bladed weapon that served as a material component of the spell.

The bone blade does normal damage with the following exceptions: It is unbreakable until it crumbles into dust at the spells expiration, counts as a ""+0"" magical weapon for attack purposes, and deals damage against undead as a sword of wounding. Any wounds it causes cannot be healed by regeneration or magical means short of a limited wish spell. Normal rest and time cure the wounds caused by a bone blade. Until such wounds are bandaged or one turn passes, the victim losses one additional hit point per round, per wound, over and above the initial damage.

Against undead, a bone blade does double normal damage. If the undead fails to save vs. death magic (it must save only after the first initial contact with a particular bone blade, not at each strike), it is instantly blasted out of existence.

Back Up Next