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Bigby's Most Excellent Force Sculpture
(Evocation) |
Duration: 6 turn's +1 turn/level |
Level: 8 |
Casting Time: 1 turn |
Range: 30 yds. |
Area of Effect: Special |
Components: V,S,M |
Saving Throw: None |
This spell is the most advanced form of the force sculpture spells. The
object formed can be highly complex, containing many moving parts, such as a
siege machine or sailing ship. Parts of an object simulated could be as flexible
as a rope or the wood of a bow. So a large net, balista, Rope Bridge, or
collection of crossbows could be formed. As with lesser force sculptures, fine
or accurate detail requires additional 2d4 rounds to form, Along with sufficient
skill as an artist or artisan. Up to one cubic yard per level of the caster can
be formed. With the exceptions noted above, the spell is otherwise identical to
the 4th level spell of the same type. The material component is a lump of clay
mixed with 1,000 g.p. worth of diamond dust, which vanishes when the spell is
used.

Bone Blade
(Alteration/Evocation/Necromancy) |
Duration 1 round/level |
Level: 8 |
Casting Time: 8 segments |
Range: 0 |
Area of Effect: Special |
Components: V,S,M |
Saving Throw: None |
From a normal bladed weapon and a bone from any source (both consumed in the
casting), this magic creates a temporary but very effective weapon. The bone
blade thus created can be wielded by any being normally able to wield edged
weapons. It is identical in size, weight, and damage to the bladed weapon that
served as a material component of the spell.
The bone blade does normal damage with the following exceptions: It is
unbreakable until it crumbles into dust at the spells expiration, counts as a
""+0"" magical weapon for attack purposes, and deals damage
against undead as a sword of wounding. Any wounds it causes cannot be healed by
regeneration or magical means short of a limited wish spell. Normal rest and
time cure the wounds caused by a bone blade. Until such wounds are bandaged or
one turn passes, the victim losses one additional hit point per round, per
wound, over and above the initial damage.
Against undead, a bone blade does double normal damage. If the undead fails
to save vs. death magic (it must save only after the first initial contact with
a particular bone blade, not at each strike), it is instantly blasted out of
existence.


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