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Bigby's Besieging Bolt (Evocation) |
Duration: 1 round/2 levels |
Level: 6 |
Casting Time: 1 round |
Range: Special |
Area of Effect: Special |
Components: V,S,M |
Saving Throw: None |
This spell is similar to magic missile when the spell is cast, the mage is
able to fire one magic siege bolt for every two levels of the caster. The bolt
will behave as a given siege engine missile in range and effect. The type of
siege missile the bolt mimics depends on the caster's level
Magic-user's level siege engine missile mimicked:
12th Catapult, Light
14th Catapult, Heavy
16th Trebuchet
The bolt must be launched at the rate of one every two rounds in succeeding
rounds. During this time the caster can do nothing else. If the spell is
interrupted, no additional bolts can be launched. The bolt strikes their target
unerringly. The material components are a small stone sprinkled with diamond
dust.

Entomb (Evocation) |
Duration: Permanent |
Level: 6 |
Casting Time: 6 segments |
Range: 60 feet |
Area of Effect: 1 humanoid |
Components: V,S,M |
Saving Throw: Special |
When an entomb spell is cast, one humanoid will be buried alive at the
location that he or she occupies. The victim will be gripped be an unseen force
and dragged underneath the ground, the dirt churning upwards to allow passage of
the body. He will automatically sustain 1d6 hit points of damage from being
dragged through the ground. In two rounds, the victim will be buried on an angle
- the head being covered by two feet. A saving throw is allowed. If successful,
the victim will only be buried up to his waist. However, if the victim is not
pulled out of the ground before another entomb is cast on him, he will be
automatically buried alive the next round, this time no save applies. There will
be enough air for the victim to survive for two rounds as the dirt is tightly
packed. During this time he may only cast spells that have verbal components.
For the next two rounds the victim must save vs. his constitution or become
unconscious. On the next three rounds a save vs. constitution must be made or
the victim will die. The victim will have no room to move underground. Without
magic, he will be unable to fight or escape without help. A combined strength of
at least 44 is required to pull a character out before he is buried alive. The
spell will only work when the intended victim is standing on soul or any grassy
area. However, a level 13 or better spell caster may bury a character alive in
solid stone, following the same rules; the only difference is that the victim
sustains 1d10 hit points of damage from being dragged through the stone. The
material components is a metal hinge from a casket


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